Slo mentioned making each class unique to the others, so that's what I'm shooting for. Here are some idea's I have on "specializing" the 6 classes. I say we break them into 3 categories; Fighters, Skill monkeys, and Spell casters.
Fighting classes: Good fighters, average skills, weak spell casters
-Barb
-Knight
Skill monkey classes: Average in all three.
-Ranger
-Thief
Spell casters: Weak fighters, average skills, good spell casting.
-Cleric
-Wizard
Though I've put 2 classes under the same category, each will be different. We'll use this thread to flesh-out each class.
Fighting classes: Good fighters, average skills, weak spell casters
-Barb
-Knight
Skill monkey classes: Average in all three.
-Ranger
-Thief
Spell casters: Weak fighters, average skills, good spell casting.
-Cleric
-Wizard
Though I've put 2 classes under the same category, each will be different. We'll use this thread to flesh-out each class.