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Introducing the Animation Rigging preview package for Unity 2019.1

D

Dave Hunt

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#1
The Animation Rigging package for Unity 2019.1 enables users to set up procedural motion on animated skeletons at runtime. You can use a set of predefined animation constraints to manually build a control rig hierarchy for a character or develop your own custom constraints in C#. This makes it possible to do powerful things during […]

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