It's been a long time since I played Yserbius back on the original INN, now starting over on Inn revival I find I've forgotten a few things; Lockpicks being a big part.
A simply put newbie question: How do you use Green Lockpicks?
I realize that the Thief guild gets a Lockpicking skill that does not require a Lockpick to function. However playing as a Knight and adventuring with a Cleric, I find myself unable to open many doors.
Right-Clicking on the lockpick in question returns: "Using this item has no effect" on a multitude of locked doors, not just any one in particular.
The Walk-through here lead me to believe that Lockpicks could be used independently of the Thief's Lockpicking skill. Is this true? If so how is it done?
Edit: S33K3R explained the lockpick system to me ingame wile we where in a party,
Green Lockpicks only work on Green doors, and you need another color of Lockpick for each door type. That explains why the Green lockpick wasn't working on the Soliders Quarter's and The Mines's Doors.
Thank you very much.
A simply put newbie question: How do you use Green Lockpicks?
I realize that the Thief guild gets a Lockpicking skill that does not require a Lockpick to function. However playing as a Knight and adventuring with a Cleric, I find myself unable to open many doors.
Right-Clicking on the lockpick in question returns: "Using this item has no effect" on a multitude of locked doors, not just any one in particular.
The Walk-through here lead me to believe that Lockpicks could be used independently of the Thief's Lockpicking skill. Is this true? If so how is it done?
Edit: S33K3R explained the lockpick system to me ingame wile we where in a party,
Green Lockpicks only work on Green doors, and you need another color of Lockpick for each door type. That explains why the Green lockpick wasn't working on the Soliders Quarter's and The Mines's Doors.
Thank you very much.