1) Has anyone assembled a spreadsheet (or something similar) that posts the cost and effect of spells at certain levels?
I actually started to make one - but obviously it would be nicer to get an existing spreadsheet / document.
2) Also some spells are really hard to figure out due to lack of info in the console. For example at least in SOY - poison cloud produces no info. So its very difficult for me try to to estimate the damage it does per turn. Also I have no idea if it is immediately effective or doesn't "hit" until the next turn.
3) Shield spell is similar (but a bit easier to approximate). While I'm talking about the shield spell, is it a bug that it doesn't take effect immediately? Shield does not work until the next round. It's annoying when most of the other spells I cast take effect instantly.
4) Is there any documentation on what classes get what spell at certain levels? Does race affect this?
5) Information on approximate health / mana / dexterity / attribute / skill points gained per level per class? Just from some simple testing, the health / mana / dexterity seem to follow a sort of plot - but have a random element attached to them. So you could make a say Dwarf Barbarian and get your char to level 3, and then make another and get it to level 3 and compare and their health / mana / dexterity would be different.
However comparing my level 3 barbarian to a lvl 3 knight, the barbarian clearly has more health, dex, and less mana. So it has a range or so that it adds (decided randomly).
6) Other related information along these lines. I can't be the first person who has ever wondered this.
I actually started to make one - but obviously it would be nicer to get an existing spreadsheet / document.
2) Also some spells are really hard to figure out due to lack of info in the console. For example at least in SOY - poison cloud produces no info. So its very difficult for me try to to estimate the damage it does per turn. Also I have no idea if it is immediately effective or doesn't "hit" until the next turn.
3) Shield spell is similar (but a bit easier to approximate). While I'm talking about the shield spell, is it a bug that it doesn't take effect immediately? Shield does not work until the next round. It's annoying when most of the other spells I cast take effect instantly.
4) Is there any documentation on what classes get what spell at certain levels? Does race affect this?
5) Information on approximate health / mana / dexterity / attribute / skill points gained per level per class? Just from some simple testing, the health / mana / dexterity seem to follow a sort of plot - but have a random element attached to them. So you could make a say Dwarf Barbarian and get your char to level 3, and then make another and get it to level 3 and compare and their health / mana / dexterity would be different.
However comparing my level 3 barbarian to a lvl 3 knight, the barbarian clearly has more health, dex, and less mana. So it has a range or so that it adds (decided randomly).
6) Other related information along these lines. I can't be the first person who has ever wondered this.