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  1. Z

    Dosbox and VitaminF

    Well, what do you know... Running in regular windows, VitaminF works like a charm. Mind you, its sans sound, but I could hum the Yserbius theme in my sleep... no big loss. =) Flying doesn't work? That's a shame, but I'll live. I suppose. =D Thanks for your help, Tiger!
  2. Z

    Dosbox and VitaminF

    I can't seem to get VitaminF to work with Yserbius; any attempt to change my name or change spells results in a half-second pause, and then the game continues as before, without any changes. Similarly, I can't change my ephitet or stats. I can view the "Spell number: " and "Spell Level: "...
  3. Z

    Yserbius Open Documentation: Item Stats

    That would be great, Navic. My e-mail address, if it's not on this forum, is mithrandel@hotmail.com. If possible, I'll turn around and implement your data in these open tables. =)
  4. Z

    Lost email (PLEASE READ!)

    I just might, Tiger. Let me go back 3 years in my backburner projects, and if I can find the code I used to animate the INN map, I'll post it here. =) * Oooh, it's not going to be as easy as that, I fear. Back in the day, I hadn't yet got a hold of advanced graphics, and the project was...
  5. Z

    Yserbius Open Documentation: Item Stats

    I've drawn up a list of spell and skill indexes to use in this table. Note that these are directly out of my implementation of Yserbius, but I'm sure that Slohand has nearly (if not exactly) the same order:
  6. Z

    Yserbius Open Documentation: Item Stats

    Here is a list of all the attributes which an item in this table can have, and what each value means. Index This is the item's index number, which is referenced by the game when determining what item is in a character's various inventory slots. There's no need to edit this. Name This is the...
  7. Z

    Yserbius Open Documentation: Item Stats

    I'm sure development of a Yserbius remake on Slohand's end is ongoing at a rapid pace. =) I've also started work on a different clone which I plan to release under the GPL, running on an engine I designed that can rapidly prototype and develop 2D programs such as Yserbius and INN. While...
  8. Z

    YS Classic is here!!!

    Slohand, it sounds like you're recovering! I'm glad to hear that your flu wasn't fatal. :D
  9. Z

    YS Classic is here!!!

    So, what's the preferred way of getting Slohand to check his PM box? I sent a request for a tavern sign on a few days ago, but haven't recieved a reply yet. I've read the horror stories here of waiting months for an answer... Since it seems that Lady China has some sort of control over Slohand...
  10. Z

    Lost email (PLEASE READ!)

    I'm sure they can use all you can give them! I had these lingering about my hard drive, have fun with them!
  11. Z

    *yawn*

    Pssh, if you think it's quiet now, you should have seen it last year! Dead as a doorjamb, it was. Traffic has been light ever since they boarded up the entrance to the 'Cano. I've heard it said that the men who pulled off that stunt were building their own dungeons and didn't want to have to...
  12. Z

    2.0 Owned You All!

    Pardon, you've completely lost me! =) The reason you see the yserbius remake using 2.3 graphics is because those are the resources that are most readily available. It might be that you couldn't even do 2.1 in singleplayer, thus, 2.3 might be the only graphics you'll ever see... PS: What's...
  13. Z

    Classes and Races

    lol, well, I'll leave it to you, then! I only mention it because recently, SOE released a statement that the EQ2 development cycle was being held up by the amount of modeling they had to... so they're revising all the body models so that in the future, they'll only have to create a small number...
  14. Z

    Classes and Races

    Subraces are an excellent idea, and would help alleviate the problem I mentioned above. As I wrote, having to create 16 different 3D models for each type of armor (since there's 16 different base body models over which those 3D models have to fit), would be very taxing, especially for such a...
  15. Z

    Classes and Races

    The original eight races (grouped by 'first cousins', as in the manual) were: Humans and Orcs Elves and Trolls Dwarves and Gnomes Halflings and Gremlins Obviously, these are four traditionally 'good' races, and four traditionally 'evil' races (gnomes are similar to goblins in some mythos)...
  16. Z

    A night at the tavern

    How many people showed up? By the time I realized that it was tonight, it was far too late to ask for a tavern sign-in. =/
  17. Z

    Update

    I emailed the Yserbius admin a week ago, and he promptly responded with reassurances tha development was ongoing; that they were continuing writing it in Java, and that it would be accessible via a standalone java program and could also be embedded in a webpage.
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