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Getting Started

Tiger

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#1
Q: First of all, what are "quests"?
A: Quests are the base of experience points. The majority of levels you get will be actually because you're on a quest. You may not know it, but every step you take is a step towards a new spell, skill, or level. Basically, all Quests are are different parts of the game. Once you progress through one part, you'll receive a certain number of experience points and possibly gold, skills and spells, and booty that you might need.

Q: Where should I explore first in the dungeon?
A: First, map out the entire DE (dungeon entrance). You'll pick up a few clues. Don't go anywhere just yet. Out of the Dungeon Entrance, there are 8 possible exits. at the beginning of the game, you can only access 4 (Aqueduct, Gauntlet Droit, Gauntlet Gauche, and DE exit). Later in the game, you will be given certain items to progress to the other exits. After you map out the DE (you'll notice there are *no* monsters whatsoever in here), equip your items. Consult the documents for information on how. Once you've got everything equipped, head off to the door on the middle left - the Gauntlet Gauche. Here - just fight a few battles to gain a few exp. points - you are still very weak, remember? After a few battles, you should progress to level 3 or 4, and get a few gold pieces. Buy some better armor and possibly a better weapon with these. Be sure not to waste all you gold though - you may need it.

Q: Ok, I gained a few levels. How should I distribute my points?
A: As for your attributes, try to max out your Agility and Initiative the first. For spells, distribute your points evenly instead of just making one spell very powerful - perhaps so powerful you may not have the MP to cast it. Remember, "defense" spells such as Shield may be critical to your survival at this point, such as you - no matter what guild or race - won't have very much HP. The monsters also won't be particularly tough, so the spells won't have to be at a very high level to kill them or injure the greatly. As for skills - max your character's "weapon" skills (i.e. Martial Arts) first, then go for your guild skills. Particularly useful are the skills Berserker, Athletics (Barbarian) Leadership, Binding (at the beginning of the game - these skills usually become more and more useless as you learn more spells) (Knight) Stamina, Read Tracks (Ranger) Detect, Lockpick (Thief) Medic (Cleric) Rune Reading, Deep Trance, Channel (Wizard).
 
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