I'm trying to determine how / where Yserbius reads the map information.
It would seem that each room's info is stored in resource.*,
for example for the main entrance it's resource.001.
That looks to be at least partly true, since I was able to modify resource.001 so that the top door leads to map 7 instead of map 2.
Each resource file apparently is being checksummed so trial-and-error approach is not easy....
Has someone any insight on how this works, and/or format of resource files?
Thanks,
-Ra
It would seem that each room's info is stored in resource.*,
for example for the main entrance it's resource.001.
That looks to be at least partly true, since I was able to modify resource.001 so that the top door leads to map 7 instead of map 2.
Each resource file apparently is being checksummed so trial-and-error approach is not easy....
Has someone any insight on how this works, and/or format of resource files?
Thanks,
-Ra